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Old Nov 27, 2009, 10:04 PM // 22:04   #221
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Originally Posted by QueenofDeath View Post
But it is the majority reason and that's all that matters is what the majority thinks and does. If the majority goes the minority will soon have to follow as they would shut down the servers.
Friend, the Majority you or anyone else speaks of is so strongly exaggerated at any rate anyway. It always comes down to what one person thinks or does, than they assume everyone else feels that way, so their opinion is no longer an opinion to them, but a fact. And this is sad.

Last edited by Bob Slydell; Nov 27, 2009 at 10:06 PM // 22:06..
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Old Nov 28, 2009, 12:14 AM // 00:14   #222
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Originally Posted by Sword Hammer Axe View Post
Wasn't the topic that You said that people pay monthly fees because of the extra campaigns comming out and then you feel compelled to buy it?

How the hell is "Anet doesn't force anything on you" off topic there? The reason people have better options than you is that they payed money, meaning the gave something away to gain something and people who did not buy it chose the thing they had over the thing they could gain. So there you go: They have same RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing options, one part just chose another.
I said people feel compelled to buy it, but I didn't say anything about paying monthly fees for it. The reason you are off topic is because your point doesn't matter. My point was in the current model people who are playing competitively or who want to keep up in PvE must buy the expansions. If Anet continued to follow their model, many people essentially have a fee paid every 6 months. That is all I said. Your constant rambling about "you have options" is irrelevent. You have options in WoW too but I'm not rambling on about that.

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Originally Posted by Sword Hammer Axe
There's one thing we can partly agree on though: We don't know whether fees would be the way to go or not, since we can not see alternative presents.
Yes, we agree on that. Which is why this thread is mostly useless.

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Originally Posted by Sword Hammer Axe
And btw don't give me that "you are just running away" shit because so far you have been using the same surreal points over and over again and I'm simply tired of that.
You are just running away.
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Old Nov 28, 2009, 01:23 AM // 01:23   #223
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In my opinion it would have been great if they made it only $5 A month or something. A lot of people would pay because its such a low amount and they also would be able to afford to keep upgrading the game with more new weapons, dungeons, missions, etc.
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Old Nov 28, 2009, 04:24 AM // 04:24   #224
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Do you actually think Guild Wars wouldof had the success it enjoyed if it had a monthly fee ? Hell no.
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Old Nov 28, 2009, 04:38 AM // 04:38   #225
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time to lock this stupid thread points have been made and no amount of whining is going to make Guild Wars SHOULD have been pay to play .

should is too pompous a word to use here, imho.
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Old Nov 28, 2009, 08:54 AM // 08:54   #226
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Friend, the Majority you or anyone else speaks of is so strongly exaggerated at any rate anyway. It always comes down to what one person thinks or does, than they assume everyone else feels that way, so their opinion is no longer an opinion to them, but a fact. And this is sad.
But facts you can see on paper. Opinions just come out of rear ends. ) The majority clearly rules in the majority of cases that's just facts of life. ) Get used to it.
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Old Nov 28, 2009, 02:45 PM // 14:45   #227
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More 'DLCs' priced like BMP, offering more dungeons and aesthetic content.
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Old Nov 28, 2009, 05:39 PM // 17:39   #228
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No game should have fees anymore. They are NOT worth it unless you are an obsessed junkie addict who plays them 24/7, and with so many MMOs out now with the gaming population spread between each, fees mean that gamers are never going to get to play each one and instead the only method of playing is to completely devote yourself to one at a time for several months, which is neither enjoyable nor worth the money to any normal person.
We are in a complete economical crisis at the moment as well. If you think that paying $100 extra every year just to play your online games is a good deal, you are either a minority in the top 10% wealth bracket, or you are still a child with no sense of fiscal responsibility.

No one cares anymore about how many people play WoW, let the rich people / MMO junkies play it if they want. Normal gamers do not want to be paying fees on every single game that they want to play, and playing just to get your moneys worth takes all the enjoyment out of a game, which you shouldnt even be able to do if you have a full time job.

For people who simply dont care about their money and want to pay fees, a model like the one Turbine recently released for Dungeons and Dragons online is a good one - where you can choose to either pay fees and access all the content, or buy seperate parts of the game as you would buy expansions.

Yes, some douchebag will soon comment 'OMG DDO SUX WAT A CRAP GAME', when I am not even discussing the game, but its choice of having both a P2P or Fees based option to access all of the games content.

You have your opinions and desires to pay however you want with such a model - play for free and grind points to buy content, buy mission packs, or pay fees and get full access, best MMO payment model ever.
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Old Nov 28, 2009, 06:09 PM // 18:09   #229
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Originally Posted by Buster View Post
Do you actually think Guild Wars wouldof had the success it enjoyed if it had a monthly fee ? Hell no.
Nope, the game would have been dead within a few months since 80% of people would rather have just gone to WOW. There wouldnt have been a strong enough player base to make parties of 4 - 8 to accomplish everything, and PVP would have been completely dead, with maybe 3 or 4 groups max running in HA, and having to wait several hours to find a GVG opponent.
Instead, sorrows furnace should have been a P2P mini expansion, as with the other elite areas in Factions / NF. Green weapons and Elite tomes should have never been made to drop outside of these areas, but they would have a much higher drop rate inside them.

Cash shop selling weapon skins and weapon upgrades for 99p per weapon skin and 49p per upgrade should have been made, with exclusive cash shop only skins for both weapons and armors - Anet hire good weapon / armor designers, they make money for creating desirable content.

Nothing wrong with that at all, the purchases are optional, and the artists get some money. The better the design, the more people would want to pay for it.

There should be more Mission packs made and sold like the BMP, more missions and content that you pay for, with each rewarding a set of gold items. These could be made in different difficulties for beginner to elite, and remain mostly solo / hero / henchable content.

They could maybe also have sold henchmen skillbars instead of having put in heroes, design your own henchmen in the ingame shop, customise everything from looks, weapons and armor, OR buy each one normal weapons and armor ingame as you would on your character. Pay to design your own henchman skillbar which can be reset once a week for free, plus whenever there is a skill update, so you could buy 7 custom hench and skill bars and make your own AI team as you choose with the limited once a week reskill for balance purposes. These purchased henchmen would be usable on all your characters anywhere in the game, but have their level and attributes reduced to the same as the player you use them on.

Of course it is a completely stupid idea with heroes in the game, but it could have been an option instead of them in the first place, and one that people would have paid for if the price was reasonable.
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Old Nov 29, 2009, 01:19 AM // 01:19   #230
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I'm all for it if it would allow Anet to hire a better skill balancer.
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Old Nov 29, 2009, 02:25 AM // 02:25   #231
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In a word, no. Jump in the way back machine and go tack a p2p fee on prophecies and i just can't see it going for more than a year on the given content. Now if they added more to justify the cost, then ya, it could be worth it but then that's not really GW then is it?
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Old Nov 29, 2009, 03:38 AM // 03:38   #232
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I wouldn't play a p2p, I'm more than satisfied with the rate of expansion and think that this game is working and is still growing despite the views of some.
(Hey, my friend just started and he loves it, a few of my other friends seriously want it but, their computers are actually that bad)

When anet releases something it has to be good because they don't have the resources to take a risk with something that isn't good.

If it were p2p I'd feel like I was forced into it and wouldn't be able to play my other games.

The way gw is designed and with the company that runs it, it wouldn't be beneficial to run a p2p model. This is the best way for GW and Anet. One must keep in mind that gw is aging and GW2 is literally around the corner. GW is still a great game and I'm glad that support for its servers will continue.
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Old Nov 29, 2009, 04:49 AM // 04:49   #233
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Originally Posted by Goddess Survivor View Post
everyone? not really, i know ALOT of people who play this game, even tho they would rather play WoW...why? because of those 15 bucks a month...for u its not much, for someone else it is...so dont put words in someone elses mouth.
Can and will are have different meanings; the people you know have the money to play, but they have higher priorities they're investing in.

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Originally Posted by Catchphrase View Post
More 'DLCs' priced like BMP, offering more dungeons and aesthetic content.
I think that this would be much better than an monthly fee. If you want the new area you're going to have to pay, but if you don't have to if you don't want it.
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Old Nov 29, 2009, 12:35 PM // 12:35   #234
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No, it would not have worked. Prophecies on release was really just a polished beta, still lots of bugs. Nobody would have paid a monthly fee for it. Besides, the game was designed with bandwidth requirements such that it could be free to play online.

Take Aion as an example of pay to play. Will it be around four years from now? I mean, seriously.
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Old Nov 30, 2009, 02:55 AM // 02:55   #235
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Originally Posted by wilebill View Post
No, it would not have worked. Prophecies on release was really just a polished beta, still lots of bugs. Nobody would have paid a monthly fee for it. Besides, the game was designed with bandwidth requirements such that it could be free to play online.

Take Aion as an example of pay to play. Will it be around four years from now? I mean, seriously.
Wanders if Aion uses the same low bandwidth requirements thingy like GW
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Old Nov 30, 2009, 05:50 AM // 05:50   #236
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Originally Posted by pumpkin pie View Post
Wanders if Aion uses the same low bandwidth requirements thingy like GW
Bandwidth requirements are mostly a non-issue nowadays.

And it's 'wondering' btw, not 'wandering'
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Old Nov 30, 2009, 10:25 AM // 10:25   #237
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NCsoft does not provide proper support, even for pay-to-play games. It is a terrible company that relies on box sales for revenue and gives preferential treatment to NA players over EU ones. I bought into the "Aion is pay to play so it will have in-game GMs and regular content updates" bullshit and that's exactly what it was - bullshit. GW has better support than Aion, thanks to ANet staff like Lindsey actually caring about their game and going the extra mile in their own time.

I seriously doubt that GW2 would have the sort of support you're looking for if it did come with a subscription fee, and even if it did I wouldn't pay to play it after my experience with Aion. I really hope they don't go back on their statement that it will be free to play. I also really wish that ANet wasn't owned by NCsoft.

Me, bitter? Nah.
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Old Dec 01, 2009, 05:28 AM // 05:28   #238
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Quote:
Originally Posted by DreamWind
Let me repeat the very point I've been trying to get through: What many people have done is quit the game, and A-net can be held responsible for that. We know Anet has made questionable decisions.
A questionable decision in your eyes might have been a great one in others' eyes.
And I also think if it had been p2p, many current players would have never bought GW in the first place. It would have been a different game allround.
I prefer it the way it is. Go anet for free2play!
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Old Dec 01, 2009, 11:17 AM // 11:17   #239
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Originally Posted by bhavv View Post
Nope, the game would have been dead within a few months since 80% of people would rather have just gone to WOW. There wouldnt have been a strong enough player base to make parties of 4 - 8 to accomplish everything, and PVP would have been completely dead, with maybe 3 or 4 groups max running in HA, and having to wait several hours to find a GVG opponent.
Instead, sorrows furnace should have been a P2P mini expansion, as with the other elite areas in Factions / NF. Green weapons and Elite tomes should have never been made to drop outside of these areas, but they would have a much higher drop rate inside them.

Cash shop selling weapon skins and weapon upgrades for 99p per weapon skin and 49p per upgrade should have been made, with exclusive cash shop only skins for both weapons and armors - Anet hire good weapon / armor designers, they make money for creating desirable content.

Nothing wrong with that at all, the purchases are optional, and the artists get some money. The better the design, the more people would want to pay for it.

There should be more Mission packs made and sold like the BMP, more missions and content that you pay for, with each rewarding a set of gold items. These could be made in different difficulties for beginner to elite, and remain mostly solo / hero / henchable content.

They could maybe also have sold henchmen skillbars instead of having put in heroes, design your own henchmen in the ingame shop, customise everything from looks, weapons and armor, OR buy each one normal weapons and armor ingame as you would on your character. Pay to design your own henchman skillbar which can be reset once a week for free, plus whenever there is a skill update, so you could buy 7 custom hench and skill bars and make your own AI team as you choose with the limited once a week reskill for balance purposes. These purchased henchmen would be usable on all your characters anywhere in the game, but have their level and attributes reduced to the same as the player you use them on.

Of course it is a completely stupid idea with heroes in the game, but it could have been an option instead of them in the first place, and one that people would have paid for if the price was reasonable.
certainly glad this bloke is not in charge of development as all his ideas are stupid ones. Buying skins for 99p? lmfao The whole point of playing a game is playing it not buying things in it for real life dollars and cents moe.

Only thing that needs to be added to this game is allow for 7 heroes and open up all the elite areas to them and/or henchies if players want to play them.
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Old Dec 01, 2009, 05:03 PM // 17:03   #240
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certainly glad this bloke is not in charge of development as all his ideas are stupid ones. Buying skins for 99p? lmfao The whole point of playing a game is playing it not buying things in it for real life dollars and cents moe.
You would be astounded if you knew how many games/companies are using this model, and thrive on it, like Runes of Magic or Rappelz.
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